Adopting Mobile DevOps: 3 mobile challenges to overcome
In the article, we discussed three of the biggest challenges for mobile engineering teams when it comes to DevOps adoption.
In the article, we discussed three of the biggest challenges for mobile engineering teams when it comes to DevOps adoption.
TL;DR: Mason is a Dart package that allows you to create files and directories based on templates. You can use Mason in your Flutter projects by first creating and registering the templates (aka bricks) and then utilizing them to create files and folders. Alternatively, you can use bricks made by others from GitHub or BrickHub.dev.
TL;DR: Caching the Library folder can significantly speed up your Unity builds in CI/CD environments. Codemagic CI/CD also allows you to cache the Unity version of your project so that you don’t need to re-download it each time. When you work on complex Unity projects and start adding more and more resources, you’ll quickly notice that the build times in your Codemagic workflow grow as well.
The world is facing the highest inflation rate in ages, and Codemagic is reacting to it by… lowering its prices. These are tough times for everybody, and because we’ve benefited from some recent changes, we wanted to pass on these benefits to all developers so that you have one less thing to worry about.
In this era of collaborative development in the cloud, local development makes it easy to iterate and build new features quickly. You can also make different versions of your projects very quickly to test new features in the local machine without affecting the production build.
Since Apple started using SwiftUI in its operating systems, it has been experiencing a noticeable evolution, from redesigns of apps to deep system integrations. The team behind SwiftUI has taken into account the feedback they got on Twitter and other social networking sites, resulting in some fantastic APIs to work and play with this year! Here’s a quote from the session on “What’s new in SwiftUI”: So, let’s dive into everything that SwiftUI 4.0 has to offer you!
We received a lot of questions during our Build Pipelines webinar in July, so in this article, you'll read part 1 of the Q&A about Build Pipelines and rerunning workflows, stages, or pipelines.
TL;DR: It’s critical to deliver the latest builds of your Unity game to testers and stakeholders. You can automate this process by setting up a Codemagic CI/CD pipeline and either using public Codemagic dashboards to access build artifacts or setting up notifications in Discord with links to builds and release notes. Let’s see how we can use automation tools to share our game builds with QA testers and stakeholders!
DevOps personnel can migrate API Products using WSO2 API Controller, adding more value to the CI/CD process in collaboration with WSO2 API Manager. This blog highlights the use cases of migrating API Products and also specifies different flag usages using WSO2 API Controller 4.1.0. Let’s begin.