Systems | Development | Analytics | API | Testing

Xcode 14: Discussing improvements and new features with examples

WWDC 2022 wrapped up several weeks ago, and it was one of the best installments for developers so far, especially when it comes to Xcode changes and improved developer experience. In this article, we’ll focus on what’s new in Xcode 14. We will discuss plenty of new enhancements, improvements, and features for you to check out and give you some examples!

Easily trouble shoot long-running Steps with Build Insights

Build Insights is a monitoring tool that provides you a convenient means to check in on your build performance and track accompanying metrics. With a quick scan, you can see how all your apps and workflows are doing. If something doesn't look right, drill in for more details to understand where the problem is on app, Workflow, and Step level. Thank you for watching! Please feel free to comment your thoughts below.

Try Apple Silicon M1 on Bitrise for your iOS CI/CD | Bitrise Feature Updates

Apple silicon in the cloud, built for continuous integration and delivery. Fully virtualized, scalable from zero to dozens of concurrencies in seconds, and faster than ever. Open beta available to everyone on Bitrise, today. Thank you for watching! Please feel free to comment your thoughts below. Build better mobile applications, faster! Save time, money, and developer frustration with fast, flexible, and scalable mobile CI/CD that just works.

All about test automation: best practices with Angie Jones | Mobile DevOps is a Thing! Podcast

Angie Jones worked as Head of Developer Relations at Applitools, a new generation test automation platform powered by visual AI. On top of that, she is the founder and Executive Director of Test Automation University. She’s previously worked as a Senior Software Developer at Twitter and regularly gives talks about Javascript, software development, and testing best practices.

Building a robust dev/artist collaboration pipeline for your Unity projects with Git and Codemagic

TL;DR: Collaboration between Unity developers and artists can be enhanced by adding some automation tools. For example, using automatic build triggering once a new asset is added allows the artist to see how it looks in the game without bothering the developer, which reduces waiting times and context switching.

Scan your builds for vulnerabilities by using mobsfscan with Codemagic

With the increase in malware attacks on devices, engineers are putting more effort into ensuring the products they build are not vulnerable to these attacks. One such tool that can help mobile engineers reduce vulnerabilities is Mobile Security Framework (MobSF).

Create 2D games quickly and easily with Flutter Flame

Flutter enables you to develop applications for platforms such as Android, iOS, desktop, and the web from a single codebase. As a multiplatform UI toolkit, the Flutter team is dedicated to enabling all kinds of developers to quickly build and release applications. Game developers, for instance, are now able to build beautiful game apps without worrying about performance, load times, and app sizes. This tutorial will provide you with an introduction to the Flutter Flame game engine.

Setting up CI/CD for a Godot game

TL;DR: Setting up CI/CD pipelines for games made with the Godot engine is quite simple, thanks to the fact that it’s easy to work with Godot using the command-line interface. This means we can quickly install Godot on a Codemagic build machine and automate the export of Godot games, though we’ll need to specify some configurations as well. Let’s see how to automate Godot game projects! These past few months, I’ve talked about using Codemagic to build and publish Unity games.