From Gizmos to Zoos: Building Better Workflows for Game Developers with Robin-Yann Storm
How do you solve problems that nobody reports? In this episode, Robin-Yann Storm, tool design director and former developer at IO Interactive, Guerrilla Games, and Apple, shares how a small usability issue with a 3D transform gizmo led to a workflow improvement that developers still use years later, saving thousands of hours. The discussion looks beyond the solution itself to examine the process of discovering the problem, understanding its root cause, and exploring how to solve it. Robin-Yann explains why observing users is often more valuable than collecting feature requests and how small UX improvements can deliver outsized returns.