Software development is a complex process that involves a variety of activities, including design, development, testing, and deployment. Among these, testing is one of the most critical phases, as it ensures that the software product meets the desired quality standards and functions as intended.
When Plastic SCM (now Unity Version Control) was acquired by Unity in 2020, game dev and VFX studios already using the Unity Engine started considering it more seriously for version control. Why? On the surface, Plastic SCM is an attractive solution. It offers a friendly UI for artists and handles the basics of version control at low scale. But what happens when your projects grow and get more complex? Does Plastic still hold up? Read along or jump ahead to the section that interests you most.
This article will teach you how to monitor Ruby errors without using a service like Honeybadger! Learn about Ruby's built-in errors, how to use log levels and tagging to customize the log output, display errors on the front-end, and more.